![]() ![]() Other older EMV games are no longer generating income and Edgar does need to support his family, so the teams entire time cannot be devoted to a long term project with nothing in between. Having Kevin on board with his great art skills is a real boost for us leaving Edgar more time to code, but he can only do this when he is well enough. EMV is more or less a 1 man company with myself (Simon) and Kevin helping out. We planned for this game to take only a few weeks, but Edgars illness and our need to make it as perfect as we always strive for our games to be, stretched this to 7 months. Work has been constantly ongoing with the Mk II project albeit much slower lately as we have been focused on making a smaller game in the hopes of generating some income for the business. We want it done and being played by you as much as you do, but we cannot compromise on the vision for the game or the polish that we hope you agree comes on all EMV games. That is not to say that Mk II is going to take as long as Warblade did, the development process is now quicker and easier with Unity, but also the vision for the project is bigger and equally as complicated. Considering Warblades long development cycle no-one should expect this game any time soon. Warblade Mk II is EMVs most ambitious project so far and it is going to take a while to make this game. Many of you have asked us what is going on with the development of Warblade Mk II, so if you'll bare with me a while i'll explain.
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