The game starts with Darth Vader arriving on Kamino, where he is overseeing the training of a “clone” of Starkiller. Whereas its predecessor had galaxy-spanning drama to cover up its protagonists’ rather cookie-cutter personality, TFU2 doesn’t have that luxury. To begin to understand where the TFU2 went wrong compared to its predecessor, the game’s story needs to be vetted first. Even though the game looks great, its overly repetitious gameplay and levels, a dismissible story, and short length make for an underwhelming experience. Could this game ever be anything like one of the most revered Star Wars films of all time? On October 26, 2010, with the release of The Force Unleashed II, the answer to that question was finally revealed: Nope. ![]() But it was when the developers stated the sequel would be their Empire Strikes Back, several hundred eyebrows raised in either terror or hope. Then Haden Blackman, writer and executive producer on both games, said the sequel would tell a more personal story about Starkiller and the early days of the Rebel Alliance. To build the hype train, LucasArts started reassuring gamers they had heeded the criticisms leveled at the first game. ![]() ![]() Despite the protagonist’s death at the end of the first The Force Unleashed, but thanks to its large commercial success, a sequel was quickly announced and put into development.
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